Book Image

The Complete Guide to DAZ Studio 4

By : Paolo Ciccone
Book Image

The Complete Guide to DAZ Studio 4

By: Paolo Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (20 chapters)
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Rendering an image


All that we have done up to now is great, but the target of this activity is to be able to produce an image that we can show independently from Studio; for example, this could be a frame of a graphic novel. Ideally, we would like to obtain a PNG or JPG file that we can show other people. This can be achieved through a process called rendering.

When Studio renders, it converts all the 3D elements to a 2D image and in the process, it computes the final versions of the materials. Keep in mind that when we move around the 3D scene, we can only see an approximation of the quality of the scene. This is because it takes a very long time, computer-wise, to compute the final version of all the objects in the scene and their materials. That time would prevent the smooth movement of the camera or the ability to edit the scene in real time.

When we ask Studio to render an image, the software computes all the elements in the scene and it generates an image that is the faithful representation of those elements, including all the details of the materials and lights. We haven't looked at the lights yet, but those are also computed at render time.

To render an image use these steps:

  1. From the Studio menu, navigate to Render | Render.

  2. A window will pop up and in it you will be able to see the gradual development of the image.

    Note that the indicator for the Universal tool and the other icons visible in the 3D Viewport are not visible in the rendered image.

  3. If you want to save the image to disk, enter a name in the designated field and select a file format. I suggest .png to avoid the data loss inherent in the JPEG format. The following screenshot shows the render window:

  4. Click on the drop-down menu that says Library and select Folder. Click on the button with three dots to select the destination folder. Select your Desktop for now.

  5. Click on the Save button to save your rendered image.

  6. Using your file manager (Finder on the Mac, Windows Explorer on Windows) go to your Desktop, and you will be able to see an icon with the name that you have selected.

  7. Double-click to open the image in your default image viewer.

Congratulations, you have created an image from a 3D scene that includes a human figure, conforming clothing, conforming hair, and a fully featured environment. As a last step, use the Studio menu and navigate to File | Save as… to save your scene as Chapter_01_02.