Book Image

The Complete Guide to DAZ Studio 4

By : Paolo Ciccone
Book Image

The Complete Guide to DAZ Studio 4

By: Paolo Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (20 chapters)
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter you have learned the following topics:

  • Customizing the Studio environment

  • Using the Smart Content pane to locate 3D assets

  • Adding figures, clothing, and hair

  • Fitting a garment to a figure via the Parameters tab

  • Adding an environment to the scene

  • Using the Universal tool to move objects in the scene

  • Rendering an image from the 3D scene

As we complete this quick tour of the essential elements of a Studio scene, we have gained considerable familiarity with the program. Take a few minutes to re-examine the work done so far. You should feel good about the progress. Think how complex and time consuming it would be to draw a scene like this using pencil and colors.

Now that you are more familiar with Studio, we can have a look at some of the interesting ways in which we can customize the program to be even more flexible and easier to use. This is the focus of the next chapter.