There are times when we cannot find the type of content that we are looking for. Other times we might have an idea for a product that could be introduced in the market.
Studio can be easily extended using standard 3D modeling applications. In this chapter, we will see how to create clothing for a base figure and how to package and distribute the final product. Finally, we will see how to connect with some of the brokerage services that we discussed before, this time with the purpose to sell content through these companies.
This chapter is not meant to be an in-depth tutorial about modeling clothing. We would need a full book just dedicated to that subject. Instead, we will see all the steps that are involved in the process so that we don't get bogged down by the minutia of technical issues. In this way we get a clear view of all the steps involved, from the beginning to the delivery of the final product to the broker.