Book Image

The Complete Guide to DAZ Studio 4

By : Paolo Ciccone
Book Image

The Complete Guide to DAZ Studio 4

By: Paolo Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (20 chapters)
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating clothing


Creating clothing for 3D characters presents a very fascinating challenge. The problem is twofold: on one side we need to design and model the new garment, something that fits the base figure that we chose, on the other we need to also define how the garment will move and how it will follow the figure.

Clothing in real life is often made of a fabric of a certain thickness and stiffness. Depending on the shape and amount of fabric used, the garment can drape or cling to the body. Silk, for example, is soft, thin, and light. It naturally drapes around the body. Denim, on the other hand, is thick, doesn't bend quite as easily as silk, and it's much stiffer.

When we model a garment, we don't have a selection of fabric. The founding block of all geometry is the polygon, a shape that has either three or four sides. Most of the time, we will use four-sided polygons, also known as quads. Quads don't have the qualities of fabric. We cannot say "these polygons are made of silk and...