Book Image

Learning Articulate Storyline

By : Stephanie Harnett
Book Image

Learning Articulate Storyline

By: Stephanie Harnett

Overview of this book

Storyline is an authoring tool packed with out-of-the-box features that don't require any special knowledge to operate. That's right; this is a programming-free zone! E-learning authoring is no longer limited to developers; the doors are now wide open for subject matter experts with their content, writers with their storyboards, and designers with their media to work in conjunction with developers to collectively create some very cool e-learning projects. "Learning Articulate Storyline" introduces the powerful and easy-to-use features that are changing the landscape of e-learning development. You will learn about the new paradigms and features that set Storyline apart from other development tools. You'll gain insight into how you can best leverage your skills and some best practices when working with Storyline. Storyline rocks! And you're about to discover why. The aim of this book is to help you bring content to life in interesting and engaging ways, customizing the learner experience, allowing for hands-on participation, and optimizing your production processes to streamline your efforts. This book will help you enhance your skills and become an accomplished e-learning author and Storyline user.You'll work on several different projects, all created from scratch by you as you work through this book. Each task focuses on a set of complementary topics to complete the project. You'll be up and running building your first project within 10 minutes of starting this book and will add content, animate it, and control object and slide behavior to complete your first project. You'll then move on to more advanced topics to incorporate media elements, quizzing, and scenarios, then conclude by publishing your projects.When you finish this book you will be able to confidently create shining examples of e-learning done the right way, and it is this skill that will set you apart from the crowd.
Table of Contents (19 chapters)
Learning Articulate Storyline
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Working with triggers


Triggers are used whenever you need to create action. Triggers can be used to do things such as:

  • Jump from slide to slide

  • Open a web page

  • Submit a quiz

  • Play a sound or video clip

Triggers are displayed in the Triggers panel and organized into three groups: slide triggers ( timeline start or end), object triggers (state or interaction with an object), and player triggers (player buttons next, back, and submit).

The order of triggers is very important since triggers are processed sequentially in order of appearance from top to bottom. Having triggers in the wrong order will produce unexpected results. For example, if you want to change the state of an image before advancing to the next slide, the image state trigger must appear before the slide advance trigger in the Triggers panel.

Triggers can be applied to any type of object and are activated by an event of some form. There are 14 different types of events that can activate a trigger, which can be seen on the left-hand...