Book Image

3D Printing Blueprints

By : Joe Larson
Book Image

3D Printing Blueprints

By: Joe Larson

Overview of this book

A new industrial age is here. Machines designed to build useful and interesting objects have moved from the factory to the home. Whether you have a 3D printer or not, learning how to design your first 3D models is the best way to become part of the 3D printing movement. 3D Printing Blueprints will teach you, step by step, the tools and techniques of using Blender, a free 3D modelling program, to build 3D models for printing with simple and fun hands-on projects.3D Printing Blueprints uses engaging and fun projects that teach Blender modeling for 3D printing through hands-on lessons. First you'll learn basic modeling and make a small simple object. Then each new project brings with it new tools and techniques as well as teaching the rules of 3D printing design. Eventually you'll be building objects designed to repair or replace everyday objects. Finally you'll be able to even tackle other people's models and fix them to be 3D printable. Through the course of doing the blueprints you will custom build one-of-a-kind objects that you can call your own. Starting from a custom vase formed from a picture, lessons will progress to a multi-part modular robot toy. Then simple machines will be designed with custom gears and functions. Eventually you'll learn how to download models from the Internet and make custom objects. Finally you'll be able to build models with near real life specifications and make a print that can be used for small object repair. 3D Printing Blueprints will teach you everything you need to know about building custom 3D models to print successfully on modern home 3D printers.
Table of Contents (17 chapters)
3D Printing Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Detail work on the back


The back of the lion will be extruded and sealed in much the same way, but before it can be there is some extra geometry from the scan that needs to be identified and cleaned up first.

Zoom in on the posterior of the lion and locate the plate of points that are just dangling there, barely attached to anything shown in the following screenshot. Because more or less vertices may have been deleted when the part was trimmed what is left may differ, but the spurious geometry should be there.

Select these points using any desired method:

  1. Border Select (B), Circle Select (C), or select (right-click) the points in the middle and expand the selection (Ctrl + Numpad +) until the desired points are selected.

  2. Deselect (middle-click) the point at the very tip (indicated in the following screenshot) since that point is shared with the main body of the lion and should probably be left.

  3. Then Delete (X) the selected points.

  4. When those points are deleted, select the spur sticking out of...