Book Image

Visual Media Processing Using MATLAB Beginner's Guide

By : George Siogkas
Book Image

Visual Media Processing Using MATLAB Beginner's Guide

By: George Siogkas

Overview of this book

Whether you want to enhance your holiday photographs or make a professional banner image for your website, you need a software tool that offers you quick and easy ways to accomplish it. All-in-one tools tend to be rare, and Matlab is one of the best available.This book is a practical guide full of step-by-step examples and exercises that will enable you to use Matlab as a powerful, complete, and versatile alternative to traditional image and video processing software.You will start off by learning the very basics of grayscale image manipulation in Matlab to master how to analyze 3-dimensional images and videos using the same tool. The methods you learn here are explained and expanded upon so that you gradually reach a more advanced level in Matlab image and video processing. You will be guided through the steps of opening, transforming, and saving images, later to be mixed with advanced masking techniques both in grayscale and in color. More advanced examples of artistic image processing are also provided, like creating panoramic photographs or HDR images. The second part of the book covers video processing techniques and guides you through the processes of creating time-lapse videos from still images, and acquiring, filtering, and saving videos in Matlab. You will learn how to use many useful functions and tools that transform Matlab from a scientific software to a powerful and complete solution for your everyday image and video processing needs.
Table of Contents (18 chapters)
Visual Media Processing Using MATLAB Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Playing back videos in MATLAB


Now that you know how to load a video, it is time to learn how to play it back. As you can recall, images can be displayed in an open figure, using imshow. However, playing back a movie is a slightly more complex process. The function that can be used for this process is called movie. This function takes the name of the variable as input, in which we have stored the video frames, and plays it back in the current axes (if there aren't any, it creates them). The process described has two issues; one is that the variable containing the video must be a movie struct (similar to the one generated by aviread) and the other is that the figure that will be used to display the movie must be resized to exactly fit the video dimensions. Otherwise, we may have a result that will include a visible white part of the axes apart from the video.

Movie can also use extra inputs that define playback details. More specifically, it can get the number of times the movie will be played...