Book Image

Autodesk AutoCAD 2013 Practical 3D Drafting and Design

By : JOAO ANTONIO C DOS SANTOS
Book Image

Autodesk AutoCAD 2013 Practical 3D Drafting and Design

By: JOAO ANTONIO C DOS SANTOS

Overview of this book

AutoCAD is a computer-aided design (CAD) and drafting software application. AutoCAD supports both 2D and 3D formats. AutoCAD is used in a range of industries and is utilized by architects, project managers, and engineers, among others."Autodesk AutoCAD 2013 Practical 3D Drafting and Design" will take you beyond the 2D frontier and help you create accurate 3D models that simulate reality. This book is crammed full of creative and practical tutorials which will help you master the third dimension. From exercises on coordinate systems to creating solids and surfaces from 2D, you will wonder how you ever designed without this resource by your side."Autodesk AutoCAD 2013 Practical 3D Drafting and Design" is full of hands-on studies and projects that will help develop your 3D skills. Starting from the assumption of only a very basic knowledge of AutoCAD, this book will help you master 3D visualization and coordinate systems, create 3D models from 2D drawings, and from basic shapes, measure volumes, and other information, obtain 2D construction drawings from 3D models as well as how to apply lights and materials to get photorealistic images.
Table of Contents (20 chapters)
Autodesk AutoCAD 2013 Practical 3D Drafting and Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

How to create great 3D models


There are several possibilities for starting a 3D project. We may:

  • Create a 3D project from a complete set of 2D drawings, with all the necessary views included. Here, we don't have to project or idealize; we just have to decide the best approach and the commands that are to be used.

  • Create a 3D project from a plant view and some other elements. Here we have to project a lot and probably have to study several possibilities in order to find the most suitable project.

  • Create a 3D project from scratch. We have nothing except some conditions about space, functionality, or others.

For any of these possibilities, the keyword is planning.

First, we have to carefully plan the work. Instead of immediately starting to model, it's better and less time-consuming to decide a draft sequence of tasks.

Some important questions at this phase:

  • Do I have access to something similar?

  • How complex will my project be?

  • Do I have some 3D blocks that I may use?

  • Have I created the needed layers and other definitions (layouts, styles, and so on) in another project?

  • Am I going to use external references in my project?

  • Do I have all the necessary information?

If we have 2D drawings, these must be carefully studied, especially if there are any inconsistencies between views and how to start.

Next, we set up our model. We can open the most important 2D drawing and save it with a different name; we can start a drawing and insert the other drawings as blocks or external references. We must verify if units are coherent, by applying the UNITS command.

Continuing set up, we create layers and other definitions. A winning command here is ADCENTER, also known as Design Center (Ctrl + 2) that allows for gathering all layers, blocks, and other definitions from other drawings without opening them.

If we pretend to make some nice realistic images (rendering), we must be careful with layers, knowing that the easiest way to assign materials is by layer.

Should we start from floor plans or elevations? Well, it depends on the project. We can model from plans, but some parts may come from other views and then be positioned.

A final piece of advice is to keep several versions of your project. When an important step is achieved, we must save a backup copy. If we change our mind about a step or if the current file is corrupted, we minimize the losses.