Book Image

Autodesk AutoCAD 2013 Practical 3D Drafting and Design

By : JOAO ANTONIO C DOS SANTOS
Book Image

Autodesk AutoCAD 2013 Practical 3D Drafting and Design

By: JOAO ANTONIO C DOS SANTOS

Overview of this book

AutoCAD is a computer-aided design (CAD) and drafting software application. AutoCAD supports both 2D and 3D formats. AutoCAD is used in a range of industries and is utilized by architects, project managers, and engineers, among others."Autodesk AutoCAD 2013 Practical 3D Drafting and Design" will take you beyond the 2D frontier and help you create accurate 3D models that simulate reality. This book is crammed full of creative and practical tutorials which will help you master the third dimension. From exercises on coordinate systems to creating solids and surfaces from 2D, you will wonder how you ever designed without this resource by your side."Autodesk AutoCAD 2013 Practical 3D Drafting and Design" is full of hands-on studies and projects that will help develop your 3D skills. Starting from the assumption of only a very basic knowledge of AutoCAD, this book will help you master 3D visualization and coordinate systems, create 3D models from 2D drawings, and from basic shapes, measure volumes, and other information, obtain 2D construction drawings from 3D models as well as how to apply lights and materials to get photorealistic images.
Table of Contents (20 chapters)
Autodesk AutoCAD 2013 Practical 3D Drafting and Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we analyzed all important aspects and commands for a correct visualization of 3D models. We started with zoom, pan, and orbiting, then we saw predefined and saved views and the creation of cameras and their parameters. We explored the perspective mode in order to get a more realistic visualization, and the visual styles that allow for viewing the model in the wireframe, shaded, shaded with materials (realistic), and other modes. We learned how to walk and fly through the model and we saw how to divide the drawing area in several viewports.

In the next chapter we will learn how to create coordinate systems, thus defining different XY working planes.