Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 11. 3D Rendering and Examples

This chapter will finally explore some serious 3D rendering, multi-pass rendering, and procedural modeling. We'll go through several more large-scale examples of rendering 3D scenes and take a look at numerous techniques for modeling. In order to achieve this, we will talk a lot about SOPs. SOPs can seem to be complicated, but do not forget that what we are actually doing when we go about 3D rendering is interfacing OpenGL in a fancy, convenient way. So if you feel confused or overwhelmed by the principles or vocabulary, don't hesitate to look up beginner's literature on OpenGL, be it to get a deeper understanding of Non-uniform Rational B-Splines (NURBS), primitives, lights, or anything else in this context. The most common reference for OpenGL is the Official Guide to Learning OpenGL, often called the Red Book, which is available at http://www.glprogramming.com/red/.