Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Exporting an application


If we want to distribute our patches to people who don't have a Max license, we can just send our patches and tell them to install Max anyway, so they can open the patch with Max Runtime or the demo license. If we, however, don't want them to be able to edit the patcher, we are going to build a Max collective. A Max collective may include many patchers, files, and folders. To run it, a valid Max installation is still necessary. Alternatively, we can just build a standalone application, which will not require Max or Max runtime to be installed. Since the processes of creating a standalone and a collective are very similar, we will concentrate on building an application. One factor we always have to be careful with is the operating system compatibility. A Max collective has the advantage of being platform-independent, as a patcher is. If we use any externals though, we need to make sure we include Mac and Windows versions to keep things compatible. On the other hand...