In this chapter, we will focus on the audio-specific examples. We will take a look at the following audio processing and generation techniques:
Additive synthesis
Subtractive synthesis
Sampling
Wave shaping
One problem we will face in this and the next two chapters is that we are now working in very deep waters, so to speak. Nearly every example provided here might be understood intuitively or taken apart in hours of math and calculations. It's up to you how deep you want to go, but in order to develop some intuition; we'll have to be using some Digital Signal Processing (DSP) theory. We will briefly cover the DSP theory, but it is highly recommended that you study its fundamentals deeper to clearly understand this scientific topic if you are not familiar with it already. You will also find some references and learning material at the end of this chapter.