Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 4. Basic Audio in Max/MSP

In this chapter, we will focus on the audio-specific examples. We will take a look at the following audio processing and generation techniques:

  • Additive synthesis

  • Subtractive synthesis

  • Sampling

  • Wave shaping

One problem we will face in this and the next two chapters is that we are now working in very deep waters, so to speak. Nearly every example provided here might be understood intuitively or taken apart in hours of math and calculations. It's up to you how deep you want to go, but in order to develop some intuition; we'll have to be using some Digital Signal Processing (DSP) theory. We will briefly cover the DSP theory, but it is highly recommended that you study its fundamentals deeper to clearly understand this scientific topic if you are not familiar with it already. You will also find some references and learning material at the end of this chapter.