Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


This concludes our short overview of Jitter. Although we concentrate on using TouchDesigner in this book for 3D real-time graphics, don't underestimate Jitter. Also, think about it in this way that both Jitter and TouchDesigner send commands to OpenGL, so in essence, they are capable of the same thing. Also, don't forget that Jitter is great for processing lists or higher dimensional arrays, such as matrices. The data doesn't have to be visually meaningful. Some great examples are the famous FFT Jitter patches by Jean-Francois Charles that accompanied his article A Tutorial on Spectral Sound Processing Using Max/MSP and Jitter in the MIT Computer Music Journal. Find both the patches and the article on his website at http://www.jeanfrancoischarles.com/.

In the upcoming chapter, we will get to know Max4Live. We are going to get an overview of how to implement our patches into Live, which will give us a powerful tool for sequencing, composition, and more.