Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

How to get help


There are several resources that offer help in TouchDesigner. First and foremost, there is the Wiki, which can be accessed from within TouchDesigner, along with the forum and the tutorials. There are lots of video tutorials online too. Finally, there are the operator snippets. Accessible via the Help menu in TD, we can find examples of how different operators work and start using these right away. If you are lost while finding help on 3D or procedural modeling, look into other environments' tutorials too, or look for more general information about 3D, OpenGL, or modeling techniques. Since we are modeling procedurally in TD, and TouchDesigner is a derivative of a SideFX software called Houdini, you might also look at Houdini's video tutorials on modeling. Houdini and TouchDesigner don't work exactly the same, but they have many things in common, and we can adopt many techniques documented rather for Houdini users.