In this recipe, we will create a basic raw ground material.
The first step is to start Blender and switch to Cycles. Delete the default cube and add a plane. In edit mode, scale it nine times bigger (18 units per side) and then follow these steps:
Go in the Object Modifiers window and assign a Subdivision Surface modifier to the plane. Switch from Catmull-Clark to Simple and set the levels of Subdivisions for both View and Render to
2
.Assign a second Subdivision Surface modifier. Again, switch to Simple and set the levels of Subdivisions for both View and Render to
4
.Assign two Displace modifiers. In the first one, assign a Voronoi texture, increase the Size value to
1.80
, and set the displacement strength to0.400
. In the second one, assign the default Clouds texture, increase the Size value to0.75
and the Depth value to5
, set the displacement strength to0.400
as well.In the Object Tool panel, under Shading, set the...