In this recipe we will create a worn metallic shader:
With Suzanne selected, click on the Mode button in the Camera view header and choose Vertex Paint—Suzanne turns a shadeless white color.
Place the mouse cursor on the Paint option at the left of the Mode button, click and select Dirty Vertex Colors, then press T and in the bottom window of the Object Tools panel, set Blur Strength to
0.01
, Dirt Angle to90
, and check the Dirt Only option.Go to the Object Data window below the Properties panel, and in the Name slot below the Vertex Colors subpanel, rename the vertex color layer
Col_vp
.Return to Object Mode and press T to get rid of the Object Tools panel. In the Properties panel go back to the Material window.