Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By : Enrico Valenza, Ton Roosendaal
Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By: Enrico Valenza, Ton Roosendaal

Overview of this book

Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.
Table of Contents (13 chapters)
Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Creating a rusty metal material with procedurals


In this recipe we will create a rusty shader to be mixed by a stencil factor with a metallic shader:

Getting ready

Start Blender and load the file 1301OS_04_start.blend.

How to do it...

Now we are going to create the shader:

  1. From 1301OS_04_metal.blend | NodeTree, append the node group Metal.

  2. Click on New in the Material window under the Properties panel or in the Node Editor header. Rename the material Rusty_Metal.

  3. Switch the Diffuse shader with a Mix Shader node and in the first Shader slot select a Diffuse BSDF shader. In the second Shader slot load, under Group, the appended Metal node group.

  4. Add a frame (press Shift + A and go to Layout | Frame), select the Diffuse shader, the Metal group and the Mix Shader node frame and press Ctrl + P to parent them. Rename the frame SHADERS.

  5. Add a Texture Coordinate node (press Shift + A and go to Input | Texture Coordinate) and connect the Object output to the Tangent input of the Metal group.

  6. In the Metal group...