Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By : Enrico Valenza, Ton Roosendaal
Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By: Enrico Valenza, Ton Roosendaal

Overview of this book

Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.
Table of Contents (13 chapters)
Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Creating a snowy mountain landscape with procedurals


In this recipe, we will make a snowy mountain landscape by re-using already made shaders, precisely the Rock_procedural and the Snow materials. We will improve these materials by grouping them and exposing the useful values; we will then create a new group node working as a stencil to arrange the snow in a more natural-looking manner on the rocks, as shown here:

Getting ready

As usual, let's start with the preparation of the scene, even if in this case we start with an almost readymade blend file:

  1. Start Blender and open the 1301OS_05_rocksnow_start.blend file, where there is a scene with a placed camera, a simply modeled mountain, and a plane already set as emitter.

  2. Select the Mountain object, go to the Object Modifiers window and assign a Subdivision Surface modifier. Set the levels for both for View and Render to 2.

  3. Assign a second Subdivision Surface modifier with the same settings simply by clicking on the Copy button of the first one.

  4. Assign...