Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By : Enrico Valenza, Ton Roosendaal
Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By: Enrico Valenza, Ton Roosendaal

Overview of this book

Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.
Table of Contents (13 chapters)
Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Creating a beetle-like chitin material with procedural textures


In this recipe we will create a material similar to a beetle's iridescent chitin, as shown here:

Getting ready

Start Blender and open the 1301OS_07_start.blend file, where there is an already set scene with an unwrapped Suzanne primitive object.

How to do it...

Let's start with the creation of the chitin material by assigning a second default material to the eyes of the Suzanne mesh (which, although not connected to the face vertexes, are part of the same object):

  1. Click on New in the Node Editor window's header or in the Material window on the right and rename the new material as chitin_beetle.

  2. Press Tab to go in the edit mode and select the eyes' vertexes (put the mouse pointer on the part and press the L key to select all the connected vertexes). Click on the + icon in the top-left corner of the Material window to add a new material. Click on New, rename the material as eyes, and click on the Assign button. Press Tab to come out...