Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By : Enrico Valenza, Ton Roosendaal
Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By: Enrico Valenza, Ton Roosendaal

Overview of this book

Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.
Table of Contents (13 chapters)
Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Creating a grass shader


In this recipe, we will create a generic grass shader using grass leaves meshes instanced on a particle system, as shown here:

Getting ready

Start Blender and open the 1301OS_07_grass_start.blend file, where there is an already set scene with an emitter plane working as light source, an uneven plane to perform the ground, and several grass leaves objects grouped and instanced on the ground plane by a particle system.

How to do it...

Let's start by assigning a ground material to the ground plane and with the creation of the grass shader working on the grass blades meshes to be instanced:

  1. Select the ground plane and click on the New button in the Node Editor window's header or in the Material window to the right. Rename the material as ground and set the Color value of the Diffuse shader to R 0.141, G 0.082, B 0.031.

  2. Select one of the grass leaves objects and again click on the New button in the Node Editor window's header or in the Material window to the right. Rename the...