Book Image

Blender Cycles: Lighting and Rendering Cookbook - Second Edition

Book Image

Blender Cycles: Lighting and Rendering Cookbook - Second Edition

Overview of this book

Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.
Table of Contents (18 chapters)
Blender Cycles: Lighting and Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Introduction
Index

Creating a carpet using hair particles


Now we will create the hair for the carpet under the coffee table in our scene. For the creation of the hair, we will cover just the part regarding the rendering in Cycles. Then we will see how to create the material for it.

Getting ready

First of all, we have to check a couple of render settings. At the moment of this recipe's writing, hair rendering is a new feature, and the support for GPU rendering is being added right now. By the time you read this, everything will already be supported, but right now, to activate hair rendering on the GPU, we need to go to the Render menu, and in the render panel, set the Features drop-down menu to Experimental.

Now we are ready to start. The first step is to select the object called Carpet and add two materials to it. We will call the first one Carpet and the second CarpetHair.

How to do it…

  1. Let's go to the particles menu with the carpet object selected. In the render panel, we will check that the Material slot is...