In this recipe, we are going to create some organic toony-style materials such as skin and teeth.
It is now time to set the various materials for the body of the girl. Select the mesh named Head, and add a new material to it, naming it skin
. It is a good idea to solo the mesh to have a faster viewport real-time preview.
To create the materials of this recipe, perform the following steps:
Add a Translucent BSDF node and mix it with the default Diffuse BSDF node using a Mix Shader node. Set the Roughness value of Diffuse BSDF to
1.000
. Label the Mix Shader node asDermal
.Add a Layer Weight node by navigating to Add menu | Input, and connect the Fresnel output into the Fac input of the Mix node. Set the Blend value to
0.550
.Add an Image Texture node and a Texture coordinate node. In the Image Texture node, load the
body_unscatter.jpg
file and use the UV coordinates.Add a Color Mix node and plug the texture into the Color1 socket...