The materials for our scene are ready, but we still need to make the final touches before we can call it ready. To do this, we will do some compositing.
Before we start, we need to activate the Mist layer in the Layer menu, which is right next to the Rendering menu. Here, we need to check the Mist option along with the various available passes. Once the option is active, a new Mist panel will appear in the World tab. Here, we can set the options of Mist, but for this scene the default options will be good. Now, let's move to the node editor and click on the Compositing button.
To composite the scene, we need to perform the following steps:
Add an Image node by navigating to Add menu | Input, and load the
sky.jpg
file. After that, add a HueSaturationValue node and set the Saturation value to0.800
.Add a Mix node, plug the HueSaturationValue node into the first Image socket, and set the second Image socket's Color to RGB 0.38, 0.59, 0.71. Leave...