Let's now take care of the exterior parts of our scene!
We have different interesting techniques to use here. We will see how to create a great-looking rocky cliff, a desert, and some sci-fi structures! Let's get started.
The main piece of the exterior is the cliff rock with the desert on it. Let's select the mesh called Land and add a new material to it. We will call it Cliff_Desert
.
To create the desert environment, we'll carry out the following steps:
In the material node editor, let's add two Image Texture and a Texture Coordinates node. Load
SoilSand02.jpg
andSoilSand01.jpg
using the UV coordinates for them. Mix them using a MixColor node with Fac of0.5
and Mix mode.Add another Image Texture node, and load the
SoilCracked.jpg
file. Also for this texture, let's use the UV coordinates, and let's set the scale to XYZ 25, 25, 25 using a Mapping node.Mix the last image textures with the mix of the previous two...