Book Image

Blender Cycles: Lighting and Rendering Cookbook - Second Edition

Book Image

Blender Cycles: Lighting and Rendering Cookbook - Second Edition

Overview of this book

Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.
Table of Contents (18 chapters)
Blender Cycles: Lighting and Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Introduction
Index

Compositing the scene


It is time to make some quick compositing to our scene to give the final touch. Apart from the background and some other minor things, it will be important to make the snowflakes sparkle, as they ideally should. Let's see how!

Getting ready

Before we render the scene, we need to activate the Emission passes from the Render Layers panel.

How to do it...

Let's go to the node compositor and get started. We will start by compositing our image over the background.

  1. Connect the Alpha output from the Render Layer node to a Dilate/Erode node (Add | Filters). Set the mode to Feather and Distance to -7.

  2. After this, add a Blur node; set it to Fast Gaussian and set the Strength to X: 5, Y: 5. Connect the Blur node to an Invert node.

  3. Add a Mix node, and connect the Alpha output from the Render Layer node into the Fac value and the output from the Invert node into the lower Image socket. Set the upper Image socket to black. Label the Mix node HorizonMask.

  4. Copy the Dilate/Erode node and the...