This chapter covers the basic elements in a Pure Data patch. We have discussed the use of data in Pure Data, such as floating-point number, integer, and symbol. We covered the use of simple arithmetic calculation. We introduced the use of the trigger
object to synchronize the hot and cold inlets. By using the float
object, we understood how to store numeric values as variables in Pd. We used the metro
object to create loop in Pure Data. Within the loop, Pure Data provides the select
object for conditional processing. We used the random
object to create chance-based operations. The last section also demonstrates the commonly used graphical user interface elements in Pure Data. Until now, everything is number. In the next chapter, we start off our adventure in the graphics world with the GEM
library.
Multimedia Programming with Pure Data
By :
Multimedia Programming with Pure Data
By:
Overview of this book
Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with Pure Data
Computer Graphics with the GEM Library
Image Processing
Interactivity
Motion Detection
Animation with Particle System
Audio Programming
Interface with the Outside World
Extending Pure Data
Communities and References
Index
Customer Reviews