In Chapter 1, Getting Started with Pure Data, we have used the metro
and random
objects to create an animation of the graphical interface object (bang button). With the introduction of the GEM library, we can replace the bang button with other graphics. We have also used a float
object to implement a counter. Actually, in pd-extended, we have another counter
object that we can directly make use of.
Create an empty patch and save it with name Gem006.pd
in your folder. Put the gemwin
object, create
and destroy
messages, and the toggle box for rendering. In addition, create a metro
object with a toggle box and connect it through a counter
object.
For the counter
object, it requires a number of input parameters. The three inlets we are using are for setting the minimum value, counter value, and the maximum value. In this case, I have used three message boxes for the purpose. The output of the counter
object will be a number box:
Before turning on the metro
object...