Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating animation in 3D space


In Chapter 1, Getting Started with Pure Data, we have used the metro and random objects to create an animation of the graphical interface object (bang button). With the introduction of the GEM library, we can replace the bang button with other graphics. We have also used a float object to implement a counter. Actually, in pd-extended, we have another counter object that we can directly make use of.

Create an empty patch and save it with name Gem006.pd in your folder. Put the gemwin object, create and destroy messages, and the toggle box for rendering. In addition, create a metro object with a toggle box and connect it through a counter object.

For the counter object, it requires a number of input parameters. The three inlets we are using are for setting the minimum value, counter value, and the maximum value. In this case, I have used three message boxes for the purpose. The output of the counter object will be a number box:

Before turning on the metro object...