Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Working with chroma key


Chroma key is the post-production technique to combine two videos by making a range of color hues transparent in foreground video to reveal the background video. In modern movie-making, you may have seen an actor/actress performing in front of a huge blue or green screen. In post-production, the blue/green background is removed and substituted by other image. The GEM library has similar function and of course the quality depends upon the camera and lighting condition. The following patch is quite straightforward:

The object is pix_chroma_key. It accepts two inputs. They can be digital image, digital video, or webcam live stream, of the same frame size. In addition to the two images, the object requires a number of control data. The value message determines the color value or that we want it to be transparent. The range message defines the range of tolerance for the color value. The direction message determines which image, left or right, will be transparent. The number...