Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we covered the common image processing objects in the GEM library. We understood how to combine the 2D and 3D graphics with digital images, videos, and/or live streams, using texture mapping. Similar to imaging software such as Photoshop and GIMP, we learned to apply filters to digital image, and combine multiple images with various effects. Other than the spatial effects, we also worked with temporal effects with delay and stop motion. Within one frame of image, we also learned to make sense of the content by performing background removal, or replacing part of the image with others using the chroma key effect, and producing a creative rendering of live stream video. Having learned some of the basic image processing techniques, we are now prepared to proceed with advanced image processing features on motion tracking and color tracking, that will be covered in further chapters.