Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Making an air drum


To create a drum, we need to have sound. It is a new topic. Chapter 7, Audio Programming, will have a more detailed introduction to audio in Pure Data. In this example, we use a very basic feature of playing a sound file interactively. Before we start, we have to collect a few sound samples. We use a few free audio clips from the public domain, such as http://freesound.org. They will produce the sound of a kick drum, snare drum, and tom-tom. We also need to take a look at the sampling rate of the sound files. Analog sound is converted into discrete samples during digitization. Sampling rate is the number of sample units in a second. Ours is 44 kHz, which is a common standard. The sampling rate has to match the preference settings in Pure Data, otherwise they may be distorted. You can use the Get Info or Properties options to check the audio file information:

For the Pure Data audio information, go to Preferences | Audio Settings...:

Within the Audio Settings... option, you...