Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Controlling the visual display of another computer


In the next example, we set up two patches, Net008.pd and Net009.pd. If you have two computers, you can execute the patches in separate computers. For demonstration, we open them on one single computer. In Net008.pd, we have the netsend object to send out the mouse position information to Net009.pd, using the gemmouse object. In Net009.pd, we decode the mouse position from the information obtained from the netreceive object, and display a square to follow the remote mouse position.

The following screenshot is Net008.pd for sending out the mouse position:

Since we are using one computer, we put the connect localhost 3000 message for the netsend object. If you are using two computers, you need to use the connect nnn.nnn.nnn.nnn 3000 message, where nnn.nnn.nnn.nnn is the IP address of the computer running the second patch, Net009.pd.

The following screenshot is Net009.pd for receiving the mouse position and displaying it with a square:

Before creating...