Book Image

Blender 3D Printing Essentials

Book Image

Blender 3D Printing Essentials

Overview of this book

Like computing, 3D printing has been around for decades but it was expensive and was only used for making complex prototypes. Now, prices have dropped and third-party printing services such as Shapeways have become available, making the technology available to everyone.Blender is an open source modeling and animation program popular in the 3D printing community. 3D printing demands more of a modeler than animation or virtual reality. The model maker must engineer their model to work in the real world. They must keep in mind the particular needs of the materials and printers that they are planning to use to print their model. This practical guide gives Blender users all the information they need to design high-quality 3D printed objects. With a solid exploration of the 3D modeling process, design considerations for 3D printing, plus step-by-step exercises, you will soon be comfortable making 3D objects for real-world enjoyment. Starting with an overview of 3D printing, this guide moves onto to precision measurement, fixing problems in a 3D model, and how to make it light and strong enough for real-world use.You will learn how to scale, build, and detail a model for a 3D printer. You will learn to color and decorate it, as well as making parts precisely in the size you want them, so that multi-part objects fit together smoothly. You will also learn tips on saving money when you have printed your model.With the help of this guide, you will be able to complete your project and learn how to export the file so it is ready for a variety of 3D printers.
Table of Contents (12 chapters)

Making the dragon useful


Your dragon is beautiful. Now it is time to make it useful and stick a pencil cup in its back:

  1. Press the Esc key to return to the 3D View in the largest window. Display only Layer 1.

  2. Select the dragon's inner shell. Go into Edit Mode. In the Mesh Display subpanel, click on the display face normals as lines button. A normal shows you which direction a polygon is facing. Make sure that all the normals are facing outward and that the blue lines used to represent them extend past the inner shell. If they are not, select all the edges and use the Recalculate button in the Tool Shelf. If the normals are not facing outward, the next step will not work right.

  3. Return to Object Mode. Open up the Boolean modifier subpanel. Booleans are very powerful modifiers. They allow you to control the shape of one object with another object. Here, we are going to use the Boolean modifier to put a complex depression into the back of the dragon. If you want an in-depth explanation of Boolean...