In Chapter 10, Creating the Textures, we have prepared the color and bump texture images for the Gidiosaurus skin. In this chapter, we'll see the process for creating some additional (but equally important, nonetheless) textures, both for the character and the iron Armor.
Blender 3D Cookbook
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Blender 3D Cookbook
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Overview of this book
Table of Contents (21 chapters)
Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Modeling the Character's Base Mesh
Sculpting the Character's Base Mesh
Polygonal Modeling of the Character's Accessories
Re-topology of the High Resolution Sculpted Character's Mesh
Unwrapping the Low Resolution Mesh
Rigging the Low Resolution Mesh
Skinning the Low Resolution Mesh
Finalizing the Model
Animating the Character
Creating the Textures
Refining the Textures
Creating the Materials in Cycles
Creating the Materials in Blender Internal
Lighting, Rendering, and a Little Bit of Compositing
Index
Customer Reviews