Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Building the reptile skin shaders in Blender Internal


Because we want to keep the materials we already created for Cycles in the same blend file (and the reason will be clear in the next chapter), before we start with the creation of the Blender Internal shaders, we must prepare the file a bit.

Getting ready

The first thing to do is to open the last saved blend file, add Frames to each material in the Node Editor window, and label them with the material name followed by the suffix _Cycles; this is to later distinguish them from the material we will build for BI.

Therefore:

  1. Start Blender and load the Gidiosaurus_shaders_Cycles.blend file.

  2. In the Outliner, select the Gidiosaurus_lowres mesh, go to the Material window and click on the Material_skin_U0V0 slot; put the mouse pointer inside the Node Editor window and press Shift + A to add a Frame (Shift + A | Layout | Frame).

  3. Press A to select all the nodes (the added Frame, already selected, becomes the active one) and then press Ctrl + P to parent...