In the previous recipe, we modeled the character's eye and we had already modeled the teeth in Chapter 2, Sculpting the Character's Base Mesh, because we needed them, at that moment, to go on with the sculpting; they had been made with simple Cube primitives quickly scaled and tweaked in Edit Mode.
It is now time to model the armor for our warrior. Let's begin by creating the hard metal plates. We are going to use an approach similar to the modeling of the fangs, which is by starting with a Cube primitive and subdividing it to have more geometry to be edited in the proper shape, and we'll also use the LoopTools add-on to simplify some processes.
We will carry on with the Gidiosaurus_modeling.blend
file:
Press 3 on the numpad to go in Side view.
By scrolling the middle mouse wheel, zoom back to frame the Gidiosaurus mesh in the 3D window.
In the Outliner, click on the arrow icon on the right-hand side of the Gidiosaurus item to make it unselectable.