It would be perfectly possible to start immediately to re-topologize the high resolution mesh, at least for an expert modeler; by the way, it's usually a good practice to have a guide to be followed in the process, to solve a priori any issue (or at least most of them) that we would come across.
So, let's start this chapter by planning what the right topology can be for a low resolution mesh of our Gidiosaurus character; we are going to use the Grease Pencil tool to draw the paths of the edge-loops and polygons flow, straight onto the sculpted mesh.
First, let's prepare the screen:
Open the
Gidiosaurus_modeling_02.blend
file.Go to the UV/Image Editor window to the left and Shift + left-click on the X icon on the toolbar to get rid of the template image (to be more technically precise, to unlink the template image data block; the Shift key is to set the users to 0 and definitely eliminate the image from the file).
Put the mouse...