Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


So, at this point, we have sculpted our high resolution character and through the retopology process, we have obtained a low resolution copy, which is easier to use for rigging, texturing, and animation.

There are several ways to apply textures to a mesh in Blender, as in any other 3D package. In our case, we are going to use UV Mapping, which is certainly one of the most commonly used and efficient methods for organic shapes.

Before the unwrapping process, the mesh must be prepared to make the task easier.