Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Making an island


There are several steps toward making your island paradise. First, you will create a basic landform with the ANT Landscape generator. Next, you will edit the finer details to make it the way you want it. Then, you will paint it.

Using the ANT Landscape addon

The ANT Landscape addon does procedural modeling. You make the object by assigning mathematical settings, and it allows you to set factors, such as the height and size of a landscape and use other settings to control the contours of the terrain. You don't have to manipulate vertices as you did with the boats. You can make flat landscapes or spherical planets.