Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – using proportional editing to create the port


Now that you have a good basis for your island, it's time to tailor it to your needs. The first step is creating an area to put houses, trees, and the pier:

  1. In the Layers control in the 3D View header, select Layer 2 with the LMB, and then select Layer 1 with Shift + LMB.

  2. I have provided a template that will help you in selecting the faces for the port and for the breakwater. Append the Port and Breakwater object from the 4909_10_Port and Breakwater Templates.blend file in this chapter's download kit.

  3. You'll now see two flat objects floating above your island, as shown in the following screenshot:

  4. Select the island with the RMB.

  5. Press 7 on the NumPad to get the Top view. Make sure that 3D View is in Ortho mode.

  6. Press the Tab key to get back into Edit Mode.

  7. In the 3D View header, choose the Face Select mode.

  8. Set the Limit Selection to Visible button to a lighter gray.

  9. Press A once or twice to deselect all the faces.

  10. Use Shift + MMB to...