Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Summary


In this chapter, you created a world for the sloop. You used texturing to create an oceanic surface. You discovered how to use the ANT Landscape addon to create an island. You used proportional editing to finalize the landform and then painted the island with Blender paint.

With DupliFrames, bevel objects, and arrays, you created an entire pier out of four simple objects. You used the Sapling addon to create trees and subdivision surfaces to make rocks. You built houses from a kit, finding creative ways to reuse parts. You appended a boathouse and a sky to complete the scene and used layers and groups to organize the scene. You're doing some impressive work.

The next chapter will concentrate on the use of lighting and camera. You'll discover how to do a standard three-point lighting setup and use lighting falloffs and shadows. We will discuss camera basics, including perspective, use of lens, depth of field, clipping, choosing shots, and critiquing them.

Let's go!