Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Making stereographic 3D with the Node Editor


You've already used the Node Editor when you created depth of field in the previous chapter. Now, it's time to get a little bolder and use it to create stereographic 3D images, which will use the Node Editor's ability to modify an image.

Since red-cyan anaglyph glasses are an inexpensive way to get the 3D separation when viewing an image, you are going to turn the right and left eye images into a red image and a cyan image and then composite them.

Note

The stereographic images were created with the boat and oars that you made in Chapter 6, Making and Moving the Oars. They were recorded with a stereo rig adapted from the one you made in the bonus chapter, Chapter 6A, Using Stereographic Cameras and were then dropped into the world created in Chapter 10, Modeling Organic Forms, Sea, and Terrain.