Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – creating and applying the Cycles materials


Cycles materials are very different from the Blender Internal Renderer materials. It's time for a little introduction. You are going to make a texture that is partly diffused so that it absorbs light, and partly glossy so that it reflects light. This way, you can control how much light is reflected:

  1. Use the RMB and press the Shift + RMB keys to select only the four sides of the last extrusion you made, as shown on the left of the next screenshot.

  2. Press Ctrl + I to select the inverse.

  3. In the Properties window, select the Material button in the header.

  4. If the Material panel looks different, as shown in the center of the next screenshot, that's because you are now creating materials for the Cycles renderer.

  5. Name the material Outside and assign it to the selected faces.

  6. With the cursor over the 3D View window, press Ctrl + I to invert the selection.

  7. Click on the + sign in the Material panel to make a new material. Click on the New button...