Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Summary


You have learned to use Video Sequence Editor to edit rendered scenes. You have used Node Editor to create stereographic views and composite images. You have learned to use the rendering controls to create a more finished animation and explored the Cycles renderer.

I tip my hat to you. You have done very well. You got through this book and made some awesome stuff.

You are ready to go out into the wider world of Blending. While there is much to learn yet, you've reached the point where you will be confident modeling, animating, and creating images, and you have a solid base to understand the rest of Blender. You will be comfortable on Blender websites, able to understand what people are talking about, and ready to help others. You're going to do some great work. I can't wait to see it! Happy Blending! Let's go!