Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making the camera see what you do


As Blender only renders what the camera sees, it's useful to be able to point the camera on what you are working. The steps are as follows:

  1. Use the keys on the NumPad to move your view to an angle that you like.

  2. Press the Ctrl key, the Alt key, and the 0 key on the NumPad at the same time to make the camera match the view you had of the scene.

    Note

    If you accidently press Ctrl + 0 without pressing the Alt key and the screen seems to be blank, then press Ctrl + Z to undo this command and return to where you were. You just turned the cube into the camera.

  3. Press the 7 key on the NumPad to get the Top view.

  4. Press the 0 key on the NumPad to get the Camera view.

What just happened?

You got a little practice in using the NumPad to move the view. Then, when you press the Ctrl key, the Alt key, and the 0 key on the NumPad at the same time. Blender matches the camera's view to the current view, as seen in the following screenshot. Pressing the 7 key moves...