Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – observing how the lighting looks without rendering


Sometimes, you want to get an idea of how a scene looks without rendering. You can do this with the Viewport Shading menu, as explained in the following steps:

  1. On the header at the bottom of the 3D window, there is a blank white circle, as highlighted in the following screenshot.

  2. Click on the white circle with the LMB, and a menu appears.

  3. Scroll up to the circle with the checkerboard and the word Texture.

  4. Press the LMB.

  5. Move the lamp close to one corner of the cube, as shown in the following screenshot.

  6. Press 1 on the NumPad to see the front view.

  7. Move the lamp close to the cube.

  8. Press 0 on the NumPad to see the view from the camera.

  9. Move the lamp. What happens? The difference is illustrated on the left and right of the next screenshot.

What just happened?

You changed the Viewport Shading method from Solid to Texture, and shifted to Top View to move the lamp close to the cube. Then, you switched back to Camera View so that you could...