Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – controlling the F-Curves with the Channel Selection Panel


With several objects for Location, Rotation, and Scaling F-Curves, Graph Editor is likely to get cluttered. You need a way to choose which F-Curves you are seeing. It also helps if you can lock an F-Curve so you don't adjust it when you don't intend to use the Channel Selection Panel, as given in the following steps:

  1. In the 3D View window, move the cursor over the Cube and select it with Shift + RMB. Note that in Graph Editor, you can see that there are now channels displayed on the left for both the Cube and the Camera, as shown in the following screenshot.

  2. On the left side of Graph Editor, press the LMB on the triangle next to the Location channel of Camera so it points down, as shown in the following screenshot:

  3. The X Location, Y Location, and Z Location channels for Camera appear.

  4. Click several times on the eye symbol next to Z Location of Camera with the LMB and watch the F-Curve for Z location as you click. Scrub...