Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Revisiting the commands


Here is a table with many of the commands you learned in this chapter.

Tip

Remember, do not type the comma or + keys listed here The + key means to push the keys at the same time. The comma means to push the keys one after another.

Key

Function

Object Manipulation

RMB

This selects an object.

Shift + RMB

This selects a new item while keeping previously-selected items selected.

G

This grabs an object to move it.

S

This scales an object.

R

This rotates an object.

G, X

This grabs an object and moves it along the X axis.

G, Y

This grabs an object and moves it along the Y axis.

G, Z

This grabs an object and moves it along the Z axis.

S, X

This scales an object along the X axis.

S, Y

This scales an object along the Y axis.

S, Z

This scales an object along the Z axis.

R, X

This rotates an object around the X axis.

R, Y

This rotates an object around the Y axis.

R, Z

This rotates an object around the Z axis.

G, X, 1

...