Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – controlling the center of scaling


The 3D Cursor is a very handy tool. You can use it to set a temporary center for motion, rotation, scaling, and use it to define the center of an object in whatever location you want. Now, you are going to use it as a center for scaling:

  1. Load the file of Suzanne that you saved after grouping her eyes. Make sure that you are looking at Suzanne from the front view.

  2. Deselect all the vertices.

  3. Use the circle selection or the Lasso tool to select the vertices in Suzanne's ears.

  4. When you have Suzanne's ears selected, use the LMB to click on the second button to the left of the mode selector in the 3D View header, as seen in the following screenshot. A Pivot Point menu pops up. It lists the ways you can set the center of scaling and rotation. Select 3D Cursor with the LMB.

  5. First, start by making sure that the 3D Cursor is in the center of the Blender world.

  6. Press Shift + S to bring up the Snap menu, as shown in the following screenshot. Select Cursor...