Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Investigating vertices, edges, and faces


Vertices, edges, and faces are the basic building blocks of the 3D mesh objects. A vertex is a point in space. The plural of vertex is vertices, pronounced (ver-tuh-sees), and is used when talking about two or more points in space. You describe a point by the X, Y, and Z coordinates, as we discussed in Chapter 2, Getting Comfortable using the 3D View. An edge is a line that connects two vertices. A face is the flat area or plane between three or more vertices, outlined by edges that connect those vertices. It is also referred to as a polygon. The following graphic shows them all together:

In the next illustration, I will show the default cube so that you can see how the vertices, edges, and faces are used in a solid object. For illustration purposes, I went into User Preferences and made the vertex and the dot in the center of the face display larger than normal.

On the left-hand side of the screenshot, you can see the vertices shown as small squares...