Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – hiding the vertices you aren't working on


One of the keys to working with a complex object is hiding the vertices that you don't want to work with. In this way, it makes things simpler visually, and you don't select the wrong vertices by accident:

  1. Press A to deselect all the vertices.

  2. Select some of the vertices using whatever commands you want.

  3. Press H.

  4. Select some more vertices.

  5. Press G, then X, and move the cursor to move your selected vertices in X.

  6. Press Alt + H. If nothing happens, open Mesh on the header, scroll up the menu to Show Hide, and then choose Show Hidden.

  7. Press Shift + H.

  8. Press Alt + H.

What just happened?

You selected some of the vertices. Then, you hid the selected vertices by pressing the H key. You selected more vertices and moved them. Then, you showed the hidden vertices with the Alt + H command.

Despite the fact that the vertices had been selected prior to being hidden, they were not affected when you selected other vertices and moved them. Blender does...